Investigators

55 investigators with at least 10 community-logged games. Click any investigator name for a personal dossier.

How concentrated is investigator play?

Investigator play concentration

How much of the community's play is concentrated on a few favorites. Walk left-to-right and you see how many games are accounted for by the top N most-played investigators — a steep curve means a small clique dominates; a gentle one means healthy variety. Faint bars in the background show each individual investigator's share.

N= 97,516

Win rate of the 25 most-played investigators

Win rates with a range of uncertainty shown as whiskers. Investigators stay in popularity order (most-played at top) rather than win-rate order — so you can see at a glance whether the community's favorites actually perform.

N= 97,516 HOW?

Bodyguards & Glass Cannons

Modern = standardized to modern expansion-table play (big-box games, 2018+). The with/without comparison is recomputed within comparable conditions. How this works →

Effect on winning vs. effect on casualties

Each dot is an investigator. Across the bottom: how much teams' win rate changes when this investigator is on the squad (right = wins more). Up the side: how casualties change (up = team takes more hits). Four quadrants: Bodyguard (wins, keeps people alive), Carry (wins, but at a cost), Glass Cannon (loses, but safer), Liability (worse on both fronts).

N= 97,516

Synergy

Modern = standardized to modern expansion-table play (big-box games, 2018+). Switches the forests and the network below. Most pooled pair 'synergy' is a ruleset artifact and collapses toward 1.0× under modern conditions. How this works →

Top pair synergies

The number is how much better the pair does together than apart — 1.20× means they win 20% more often as a duo. Bars whose whiskers stay entirely past the dashed 1.0× line are real chemistry; tan bars could just be noise.

N= 534

Bottom pair anti-synergies

The opposite end: pairs that win less together than each one does on their own. Bars whose whiskers stay entirely below the 1.0× line are confidently bad chemistry; tan bars could just be noise.

N= 607

Co-play network

Each circle is an investigator — bigger circle = played more, color shows how their win rate stacks up against the 60% community average (cream is on pace, red lags, green leads). Lines connect pairs with notable team chemistry: solid red = they're stronger together, dashed blue = they drag each other down. Dimmed circles have no notable pair signal. Drag, pan, and zoom to explore.

N= 55 HOW?

Rumors

Rumor frequency vs. difficulty

Each dot is a rumor card. Across the bottom: how often it shows up in logged games. Up the side: how often the community passes it. Color follows pass rate (red = often failed, green = usually passed). Top-right = common and easy (routine). Bottom-right = common and hard (frequent obstacle). Bottom-left = rare and hard (boss-tier). Top-left = rare and easy. We label the four most common plus the four hardest.

N= 27,635

Modern = rumor pass rate restricted to modern expansion-table play (big-box games, 2018+). Note the top-20 here are ranked by the all-time rate. How this works →

Rumor success rate per investigator

How often rumors get passed in games featuring each investigator — the 20 with the highest pass rate. Take this with a grain of salt: it's about who was at the table, not who actually solved the rumor — see the methodology for caveats.

N= 136,378 HOW?

Consistency vs. volatility

Modern = swing recomputed from each investigator's per-Ancient-One win rates within modern expansion-table play (big-box games, 2018+). Core investigators look steadier once their brutal base-only games drop out. How this works →

Steady hands vs. boom-or-bust

Each dot is one investigator. Across the bottom: how much their win rate jumps around across the Ancient Ones they've faced (left = steady-Eddie, right = swingy). Up the side: total games (just so the dots don't pile up). Color tracks the same swing (cool = reliable, warm = volatile). We label the three steadiest and the three swingiest to keep the chart readable.

N= 97,516

The full roster

All investigators

Sorted by total games played. Click any name for the per-investigator dossier.

N= 97,516
InvestigatorGamesWin rate95% CI
Charlie 4,885 61.2% [60%, 63%]
Lily 4,771 54.4% [53%, 56%]
Jacqueline 4,471 62.1% [61%, 64%]
Diana 4,217 54.4% [53%, 56%]
Trish 3,881 53.5% [52%, 55%]
Akachi 3,868 53.4% [52%, 55%]
Leo 3,653 51.7% [50%, 53%]
Norman 3,392 54.0% [52%, 56%]
Silas 3,377 51.8% [50%, 53%]
Jim 3,238 54.3% [53%, 56%]
Mark 3,174 48.4% [47%, 50%]
Lola 2,853 54.1% [52%, 56%]
Ursula 2,663 67.7% [66%, 69%]
Daisy 2,368 67.2% [65%, 69%]
Agnes 2,137 61.2% [59%, 63%]
Skids 2,053 63.1% [61%, 65%]
Zoey 1,943 58.2% [56%, 60%]
Jenny 1,800 68.8% [67%, 71%]
Patrice 1,626 61.3% [59%, 64%]
Monterey 1,570 64.0% [62%, 66%]
Marie 1,503 62.5% [60%, 65%]
Tommy 1,489 59.9% [57%, 62%]
Wilson 1,402 58.5% [56%, 61%]
Mary 1,395 68.4% [66%, 71%]
Dexter 1,377 62.7% [60%, 65%]
George 1,337 62.3% [60%, 65%]
Mandy 1,314 64.0% [61%, 67%]
Luke 1,313 71.9% [69%, 74%]
Minh 1,297 68.2% [66%, 71%]
Finn 1,272 55.7% [53%, 58%]
Hank 1,239 57.5% [55%, 60%]
Wendy 1,214 65.1% [62%, 68%]
Tony 1,208 55.1% [52%, 58%]
Rex 1,139 66.9% [64%, 70%]
Pete 1,122 70.1% [67%, 73%]
Bob 1,035 67.9% [65%, 71%]
Michael 1,035 61.6% [59%, 65%]
Kate 1,034 65.8% [63%, 69%]
Joe 1,022 59.7% [57%, 63%]
Agatha 961 73.3% [70%, 76%]
Rita 906 62.7% [60%, 66%]
William 901 63.4% [60%, 66%]
Harvey 873 61.3% [58%, 64%]
Roland 837 67.4% [64%, 70%]
Daniela 767 68.7% [65%, 72%]
Gloria 766 66.3% [63%, 70%]
Mateo 740 66.5% [63%, 70%]
Carolyn 726 66.3% [63%, 70%]
Preston 721 69.8% [66%, 73%]
Darrell 663 63.9% [60%, 68%]
Sefina 643 70.6% [67%, 74%]
Vincent 631 63.2% [59%, 67%]
Calvin 599 62.8% [59%, 67%]
Amanda 569 61.7% [58%, 66%]
Carson 526 70.0% [66%, 74%]