Ancient Ones

16 Ancient Ones with at least 5 community-logged games. Click any name for a per-AO dossier.

Difficulty

Difficulty ranking

How often each Ancient One beats the community. The bar is the loss rate; the whiskers show the range of uncertainty. Higher = harder.

N= 21,489 HOW?

Modern = standardized to modern expansion-table play (big-box games, 2018+). Expansion Ancient Ones look easier all-time only because they were never played base-only. How this works →

Most-encountered Ancient Ones

The 16 Ancient Ones that show up most often in community games, by share of all games.

N= 21,489

Ancient One play concentration

How much of the community's play is concentrated on the most popular Ancient Ones. Walk left-to-right and you see how many games are accounted for by the top N — a steep curve means a few AOs dominate.

N= 21,489

Where the Doom track lands

The final doom value at the end of each game, per Ancient One. Two-humped shapes mean the matchup is swingy — some games crawl right to the brink and clinch it on the last turn, others collapse early.

N= 21,489 HOW?

The Blood Price of Victory

Win rate vs. casualties per investigator

A 50% win rate against Cthulhu feels different from a 50% win rate against Yig if one of them leaves the table littered with corpses. Across the bottom: win rate. Up the side: how many investigators the team loses on average. Bottom-right is the dream — you win, nobody dies. Top-left is the nightmare — you lose, and you lose everyone.

N= 21,489

Epic Monsters

The Epic Monster Threat Atlas

Each bubble is an Epic Monster. Across the bottom: how much teams' win rate changes when it shows up (right = teams win more). Up the side: how many extra investigators it tends to defeat. Bubble size = total encounters. The bloodiest monsters mostly sit to the right — they tend to turn up in games the team is already winning, so height means 'costly', not 'doomed'. The rarer bubbles to the left are the real bad omens, dragging the win rate down.

N= 20,318

Ancient One monster fingerprints

For each Ancient One and Epic Monster: how much more often this monster shows up in this AO's games compared to the average game. Anything above 5× is one of this AO's signature monsters. The Abhoth + Child of Abhoth combo lands at 15.7×.

N= 20,318

Pacing

Minutes to Madness

Plan your game night. Across the bottom: win rate. Up the side: average game length in minutes. Top-left = brutal grinds. Bottom-right = quick wins. Bubble size = total games. Hover for minutes-per-player if you want to compare AOs across different team sizes.

N= 17,593

Team-size sweet spots

Team-size sweet spot per Ancient One (heatmap)

Win rate by Ancient One and team size. The further a cell is from the community baseline, the darker it gets — red below, green above. Rows are ordered hardest AO at the top. Cells with fewer than 5 games are dimmed.

N= 21,469 HOW?

Preludes against each AO

Most-used preludes

The top 15 preludes by how often they appear. About 52.0% of games skip the prelude entirely; that row is left out of the chart so the real preludes stay comparable. Roughly one prelude game in six runs two or more at once, and counts toward each, so these shares do not add up to the share of games with a prelude.

N= 21,489

Prelude impact

How much each prelude changes the win rate compared to using no prelude at all, holding the Ancient One and expansion set steady. Showing the 15 biggest swings — lean on the whiskers: bars whose whisker crosses zero can't be confidently told apart from random variation. Games that ran several preludes count toward each one.

N= 9,555

Prelude × Ancient One signature heatmap

The change in win rate when each prelude is paired with each Ancient One (with the prelude vs. without). Green cells = this prelude helps against this AO; red cells = it hurts. Cells with fewer than 3 games on either side are left blank.

N= 12,708

The full roster

All Ancient Ones

Sorted hardest to easiest. Frequency = the share of all games where this Ancient One was the foe.

N= 21,489
Ancient OneGamesLoss rateFrequency
Cthulhu 2,137 55.4% [53%, 57%] 9.9%
Yig 1,680 51.5% [49%, 54%] 7.8%
Azathoth 3,285 46.0% [44%, 48%] 15.3%
Shub-Niggurath 2,247 44.1% [42%, 46%] 10.5%
Syzygy 1,176 41.5% [39%, 44%] 5.5%
Shudde M'ell 843 40.0% [37%, 43%] 3.9%
Hastur 948 37.3% [34%, 40%] 4.4%
Atlach-Nacha 665 37.0% [33%, 41%] 3.1%
Yog-Sothoth 2,397 36.5% [35%, 38%] 11.2%
Nyarlathotep 543 35.5% [32%, 40%] 2.5%
Ithaqua 1,115 31.2% [29%, 34%] 5.2%
Nephren-Ka 1,042 29.8% [27%, 33%] 4.9%
Hypnos 761 26.5% [24%, 30%] 3.5%
Abhoth 982 25.5% [23%, 28%] 4.6%
Rise of the Elder Things 1,139 24.2% [22%, 27%] 5.3%
Antediluvium 529 23.6% [20%, 27%] 2.5%