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Nainphy

Overview

12
Games logged
4 won, 8 lost.
33.3%
Personal win rate
−26.8 pts vs community (60.1%).
179
Days active
12.0 games / year on average.
Diana
Favorite investigator
Most-played character.
2
Longest win streak
Consecutive victories in a row.
3
Longest loss streak
Consecutive defeats in a row.

Career arc

Feb 2, 2014
first game
Jul 31, 2014
last game

Wins vs losses

A quick visual tally of this contributor's career so far.

N= 12

Best & worst Ancient One (n ≥ 5)

  • Best Cthulhu — 20.0% (n=5)
  • Personal nemesis Cthulhu — 20.0% (n=5)
  • Unique AOs faced 4

Net record

−4
4 victories minus 8 defeats. Below the 50/50 line by 16.7 pts.

Ancient Ones

Above or below the curve

For each Ancient One this contributor has faced at least 5 times, the gap between their personal win rate and how the community does against the same foe. Green bars = they beat the community average; red bars = they trail it.

N= 5

Most-faced Ancient Ones

Where this contributor spends their time, split into wins and losses. Bar length is total games against each foe; the green share is how often they won. Sorted by games played.

N= 12

Win rate with confidence range

Same per-AO win rate, but with a 95% confidence band based on sample size. Wide bars = few games (treat with caution). Narrow bars = many games. Only AOs with 2+ games shown.

N= 12

Where they sit among peers

Rank against every other contributor with at least 5 games logged. Higher is better.

N= 716
14%ile

Still learning — outperforms 14% of the cohort.

Repertoire breadth

An effective count of how many Ancient Ones make up this contributor's career — accounts for how lopsided their distribution is. Close to the unique-AO count = broad variety. Close to 1 = one or two favourites dominate.

3.4eff. AOs

Career is spread across many Ancient Ones. Top foe: Cthulhu (42% of all games). 4 unique AOs ever faced.

Toughest AOs they've beaten

Ancient Ones where the community loses at least 55% of the time — and this contributor has carved out at least one win.

N= 5
Ancient One Community loss % Personal wins Personal win %
Cthulhu 56% 1 / 5 20.0%

All Ancient Ones faced

Click a column header to sort.

N= 12
Ancient One Games Wins Win %
Cthulhu 5 1 20.0%
Yog-Sothoth 3 1 33.3%
Azathoth 2 1 50.0%
Shub-Niggurath 2 1 50.0%

Investigators

Most-played investigators

Where this contributor spends their time on the roster. Sorted by total games with each character.

N= 29

Win rate by investigator

Per-character win rate with a 95% confidence band. Only investigators played 3+ times appear; wide bars mean a small sample.

N= 19

Roster breadth

An effective count of how many investigators make up this contributor's career — it accounts for how lopsided their picks are. Close to the unique count means wide variety; close to 1 means a couple of mains dominate.

7.3eff. chars

Most-played: Diana (24% of all games). 11 unique investigators ever fielded.

Expansions

Expansions mixed per game

How many expansion boxes this contributor typically combines in a single game.

N= 12

Time & Activity

Time at the table

Across 12 timed games. Game length is self-reported; the rare sub-30-minute entries (data slips) are excluded.

N= 12
19h
Roughly 19h 25m spent summoning horrors. Averaging 97 min per game (−74 min vs the community's 171 min).

Game-length distribution

How long this contributor's games run, in minutes. The visible range clips a few long outliers.

N= 12

Quick wins or long grinds?

3min
Their victories average 95 min and defeats 98 min — they tend to close out the faster games.

Win rate by team size

Does this contributor do better solo or in a full party? Win rate against the number of investigators at the table, with a 95% confidence band. Only team sizes with 3+ games shown.

N= 12

Records

Trophy case

Career bests and lifetime tallies.

1h 20m
Fastest victory
2h 10m
Longest game
3
Biggest team
6
Monsters defeated
1
Investigators lost

How their games end

The split of victory types (green) and defeat causes (red) across this contributor's games.

N= 12

Outcome mix vs community

For each way a game can end, the gap between this contributor's share and the community's. Bars to the right = it happens to them more often than the average player.

N= 12