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Kitmckatt

Overview

16
Games logged
11 won, 5 lost.
68.8%
Personal win rate
+8.6 pts vs community (60.1%).
1,388
Days active
4.2 games / year on average.
"Skids"
Favorite investigator
Most-played character.
5
Longest win streak
Consecutive victories in a row.
1
Longest loss streak
Consecutive defeats in a row.

Career arc

Dec 31, 2015
first game
Oct 19, 2019
last game

Wins vs losses

A quick visual tally of this contributor's career so far.

N= 16

Best & worst Ancient One (n ≥ 5)

  • Best
  • Personal nemesis
  • Unique AOs faced 12

Net record

+6
11 victories minus 5 defeats. Ahead of the 50/50 line by 18.8 pts.

Ancient Ones

Most-faced Ancient Ones

Where this contributor spends their time, split into wins and losses. Bar length is total games against each foe; the green share is how often they won. Sorted by games played.

N= 16

Win rate with confidence range

Same per-AO win rate, but with a 95% confidence band based on sample size. Wide bars = few games (treat with caution). Narrow bars = many games. Only AOs with 2+ games shown.

N= 7

Where they sit among peers

Rank against every other contributor with at least 5 games logged. Higher is better.

N= 716
68%ile

Above the median — outperforms 68% of the cohort.

Repertoire breadth

An effective count of how many Ancient Ones make up this contributor's career — accounts for how lopsided their distribution is. Close to the unique-AO count = broad variety. Close to 1 = one or two favourites dominate.

9.8eff. AOs

Career is spread across many Ancient Ones. Top foe: Hypnos (19% of all games). 12 unique AOs ever faced.

All Ancient Ones faced

Click a column header to sort.

N= 16
Ancient One Games Wins Win %
Hypnos 3 3 100.0%
Nephren-Ka 2 1 50.0%
Shudde M'ell 2 1 50.0%
Abhoth 1 1 100.0%
Hastur 1 0 0.0%
Antediluvium 1 1 100.0%
Nyarlathotep 1 0 0.0%
Ithaqua 1 1 100.0%
Rise of the Elder Things 1 1 100.0%
Shub-Niggurath 1 1 100.0%
Syzygy 1 1 100.0%
Yig 1 0 0.0%

Investigators

Most-played investigators

Where this contributor spends their time on the roster. Sorted by total games with each character.

N= 58

Win rate by investigator

Per-character win rate with a 95% confidence band. Only investigators played 3+ times appear; wide bars mean a small sample.

N= 48

Roster breadth

An effective count of how many investigators make up this contributor's career — it accounts for how lopsided their picks are. Close to the unique count means wide variety; close to 1 means a couple of mains dominate.

26.5eff. chars

Most-played: "Skids" (7% of all games). 42 unique investigators ever fielded.

Expansions

Boxes in play

How often each expansion is on the table in this contributor's games. A single game usually mixes several boxes, so the totals overlap.

N= 16

Expansions mixed per game

How many expansion boxes this contributor typically combines in a single game.

N= 16

Win rate by expansion

Win rate in games featuring each box (95% band). Boxes played 5+ times only — this reflects which boxes they tend to win with, not the box's own difficulty.

N= 101

Time & Activity

Time at the table

Across 16 timed games. Game length is self-reported; the rare sub-30-minute entries (data slips) are excluded.

N= 16
43h
Roughly 43h 20m spent summoning horrors. Averaging 163 min per game (−9 min vs the community's 171 min).

Game-length distribution

How long this contributor's games run, in minutes. The visible range clips a few long outliers.

N= 16

Quick wins or long grinds?

17min
Their victories average 168 min and defeats 151 min — their wins tend to be the longer grinds.

Win rate by team size

Does this contributor do better solo or in a full party? Win rate against the number of investigators at the table, with a 95% confidence band. Only team sizes with 3+ games shown.

N= 13

Games per year

This contributor's logged games by calendar year — the seasons when they were most active.

N= 16

Records

Trophy case

Career bests and lifetime tallies.

8
Best score
2h 5m
Fastest victory
4h 30m
Longest game
6
Biggest team
25
Monsters defeated
3
Investigators lost

How their games end

The split of victory types (green) and defeat causes (red) across this contributor's games.

N= 16

Outcome mix vs community

For each way a game can end, the gap between this contributor's share and the community's. Bars to the right = it happens to them more often than the average player.

N= 16