← All contributors

grzesznik

Overview

35
Games logged
13 won, 22 lost.
37.1%
Personal win rate
−23.0 pts vs community (60.1%).
381
Days active
33.5 games / year on average.
Silas
Favorite investigator
Most-played character.
3
Longest win streak
Consecutive victories in a row.
5
Longest loss streak
Consecutive defeats in a row.

Career arc

Aug 2, 2015
first game
Aug 17, 2016
last game

Wins vs losses

A quick visual tally of this contributor's career so far.

N= 35

Best & worst Ancient One (n ≥ 5)

  • Best Azathoth — 57.1% (n=7)
  • Personal nemesis Cthulhu — 20.0% (n=10)
  • Unique AOs faced 6

Net record

−9
13 victories minus 22 defeats. Below the 50/50 line by 12.9 pts.

Ancient Ones

Above or below the curve

For each Ancient One this contributor has faced at least 5 times, the gap between their personal win rate and how the community does against the same foe. Green bars = they beat the community average; red bars = they trail it.

N= 31

Most-faced Ancient Ones

Where this contributor spends their time, split into wins and losses. Bar length is total games against each foe; the green share is how often they won. Sorted by games played.

N= 35

Win rate with confidence range

Same per-AO win rate, but with a 95% confidence band based on sample size. Wide bars = few games (treat with caution). Narrow bars = many games. Only AOs with 2+ games shown.

N= 34

Personal vs community win rate

Each Ancient One the contributor has fought multiple times. Across the bottom: the community's win rate against that foe; up the side: this contributor's own. Color marks the gap — green where they beat the community against that foe, red where they trail it. Dot size shows how many games they've logged against it.

N= 34

Where they sit among peers

Rank against every other contributor with at least 5 games logged. Higher is better.

N= 716
20%ile

Still learning — outperforms 20% of the cohort.

Repertoire breadth

An effective count of how many Ancient Ones make up this contributor's career — accounts for how lopsided their distribution is. Close to the unique-AO count = broad variety. Close to 1 = one or two favourites dominate.

4.8eff. AOs

Career is spread across many Ancient Ones. Top foe: Cthulhu (29% of all games). 6 unique AOs ever faced.

Toughest AOs they've beaten

Ancient Ones where the community loses at least 55% of the time — and this contributor has carved out at least one win.

N= 10
Ancient One Community loss % Personal wins Personal win %
Cthulhu 56% 2 / 10 20.0%

All Ancient Ones faced

Click a column header to sort.

N= 35
Ancient One Games Wins Win %
Cthulhu 10 2 20.0%
Azathoth 7 4 57.1%
Yig 7 2 28.6%
Shub-Niggurath 7 3 42.9%
Yog-Sothoth 3 2 66.7%
Abhoth 1 0 0.0%

Investigators

Most-played investigators

Where this contributor spends their time on the roster. Sorted by total games with each character.

N= 89

Win rate by investigator

Per-character win rate with a 95% confidence band. Only investigators played 3+ times appear; wide bars mean a small sample.

N= 81

Roster breadth

An effective count of how many investigators make up this contributor's career — it accounts for how lopsided their picks are. Close to the unique count means wide variety; close to 1 means a couple of mains dominate.

6.0eff. chars

Most-played: Silas (30% of all games). 12 unique investigators ever fielded.

Expansions

Expansions mixed per game

How many expansion boxes this contributor typically combines in a single game.

N= 35

Time & Activity

Time at the table

Across 1 timed game. Game length is self-reported; the rare sub-30-minute entries (data slips) are excluded.

N= 1
35m
Roughly 35m spent summoning horrors. Averaging 35 min per game (−136 min vs the community's 171 min).

Games per year

This contributor's logged games by calendar year — the seasons when they were most active.

N= 35

Win-rate trajectory

A rolling win rate across their career in game order — is their form trending up or down? The dashed line marks the community average.

N= 35

When they play

Every logged game on a day × hour grid (UTC). Darker cells are busier slots. The strip on top totals games by hour of day; the strip on the right totals them by weekday. Hover any cell for win rate and average length.

N= 35

Records

Trophy case

Career bests and lifetime tallies.

8
Best score
35m
Fastest victory
35m
Longest game
4
Biggest team
24
Monsters defeated
5
Investigators lost

How their games end

The split of victory types (green) and defeat causes (red) across this contributor's games.

N= 35

Outcome mix vs community

For each way a game can end, the gap between this contributor's share and the community's. Bars to the right = it happens to them more often than the average player.

N= 35